So the Portsmouth ‘Guzzlord’ League Challenge last Friday had 18 Masters and we played 4 rounds of swiss, best of 1 game.
Round 1 – Giratina/Lunala-GX
Game 1 was against a quite but nice newish player. Although he was running a psychic deck there were several misplays that I could capitalise on (Nest Ball for Lele for Brigette but had already played a supporter type events).
The Spiritomb that hit me for weakness and prevented my basics from attacking was a bit of a scary thought, but a quick Guzma and Lycanroc managed to get rid of it. The Giratina and Lunala-GX also resisted fighting but my deck was much too fast.
While I was happy with the win I kind of realised that my resistance wouldn’t be great as a result of the deck.
Round – 2 Silvally/Ho-Oh
This was one of the toughest games I’d played in a long time. Ho-Oh obviously resists fighting being a bird thing but Silvally was weak to fighting.
We each started with a Lele and my 2nd Lele was prized meaning that it was much harder for me to get setup. In the opening exchange I took 160 damage on my Lele before retreating it away and getting a Buzzwole up and running. I managed to hang onto an Octillery until I got a Brooklet Hill for Remoraid. Despite the slow start my opponent took a risk to play Kiawe powering up a Ho-Oh.
The crux of the game came when I had to hit an elixir and hard retreat to knuckle impact for a KO on Ho-Oh putting me on 1 prize. However my opponent had his last Lele to fetch a Guzma and pull in my injured Lele. He’d previously managed to get an Elixir off and attached onto Type:Null who did it’s claw slash to KO my Lele and take the game.
This was the only match I’d lost and although I recovered from the terrible start I felt a bit prize screwed as I had a Guzma for game but he just managed to draw into what he needed. This is why I prefer best of 3 – it stops random flukes from influencing the outcome!
Round – 3 Empoleon/Octillery
This round I was paired down (opponent was 0-2-0) which I knew would effect my resistance again. Oh well at least it’s only a challenge!
A couple of these deck types were featured on the evening, this ladys variant had Manaphy and 2 lines of Octillery. My Brooklet Hill obviously helped her but I reasoned that I could get set up much more quickly – which I did.
The main issue arose when the Empoleons could OHKO my Buzzwoles (or anything really!) resulting in a 2:1 prize advantage. Thankfully I’d sniped away at Piplups and taken out the Manaphy early. She needed to go fishing for a 2nd floatstone but N-ing us both to 2 cards meant that she didn’t get it and I could Lycanroc up a Lele and then Knuckle Impact with Superfly for the win.
A lot closer than I felt it should have been mainly because I’d not played against the deck before.
Round -4 Turtonator/Volcanion
This was against Po Town regular Jamie who’s always lovely to play. The deck was a fairly standard Volcanion/Turtonator build with Oranguru for draw support.
I immediately went after the Orangurus because I know if Volc can’t draw into the energy it needs it can stall out. A Strong Energy + Regirock-EX meant that Knuckle Impact was hitting for 60 before weakness – just enough to OHKO an Oranguru!
Jamie recycled some energy and Oranguru before fetching it again via a (Secret Rare) Nest Ball. I promptly apologised before Guzma-ing it up again and putting it down once more.
After that I’d managed to get powered up much more quickly and it was just a case of Guzma-ing out a Shell Trapped Turtonator and hitting a Volcanion for Knockout.
3-1-0 was 10 points but pretty poor resistance overall in this League Challenge.
As luck would have it I came 5th (3-4th on 10, 1st-2nd on 12) so just missed out on prizes. However 4th places was Southampton’s own Shakil and 1st place was Ace Trainer Sarah. She’d apparently not come along to win…. but swiftly did anyway!
I’m glad I didn’t run the Shampay deck since I was less confident with it and stuck with what I knew. I will however be testing it for the next events that I’m going to. The 3rd place Alex Hill deck looks a lot more skill intensive (only 1 Lele!) and I’m not sure if I’d have the courage to try it in an actual event but it might just we worth a shot too.
Update/Tweak deck for next Cups – try Alex Hill and if not that then Natalie Shampay variants.
Stick to best of 3!!
Get ready for the two Expanded format League Challenges – next Saturday locally and then Sunday in Bournemouth. However due to family commitments (medical stuff, so we have to be on standby) I might not be actually able to attend but it’s only expanded which I’d planned to bring my troll Sableye lock deck to anyway.
Aka ‘Brokenvoir’ – Gardevoir with Max Potions. For some reason this has fallen out of favour despite no actual prevalence of metal in the format. However it does suffer from a lack of consistency, and an inability to hit for big numbers (Zoroark’s or Golisopod’s 210, even Buzzwole’s 190) without investing a lot of energy.
On the plus side it can have Gallade which greatly helps against the aforementioned Zoroarks and generally works by having a more efficient Energy:Damage ratio (1 energy for 30 damage is good, 1 energy for 30 damage + 30 for each of your opponents energy is much better). Additionally Gardevoir is resistant to Dark making Zoroark need a 3 hit KO without a Choice Band. There’s a lot of psychic tech too though which hurts Gallade
I find that the deck can stall out if you loose an overinvested Gardevoir and then fail to recover due to the lack of energy. It is not a deck I would like to play against, and due to the lack of meta prevalence, I’ve not really played against it a lot except at Bournemouth’s League Challenge.
I want to like Superfly. 30+30 to the bench for is pretty strong, but the requirement for anything else hinders reliable escalation. I don’t know if it needs mixing with Po Town, Tapu Koko Promo and Espeon-EX to run in a separate kind of spread deck, rather than the current partnership with Midnight Lycanroc-GX. Online and further afield some strong players do highly rate this deck but I’m not those players and I cannot necessarily replicate their success with this deck in a different meta.
Accordingly, I am going to test it out in the next few weeks and I really, really want it to work – I’m just not sure what to couple it with – Lycanroc is a liability to Golisopod and the deck rarely hits for max damage even when Bloodthirsty Eyes pulls in a victim to get those OHKOs. Garbotoxin might help shut down opponents, and Espeon-EX starts making it into a spread deck. Zoroark might make it a more efficient version of Pawpatrol (Fly-snapper?) although the energy types don’t really synergise.
3) Tapu Bulu-GX
My Po Town amigo Michael Feeney put me onto this deck well before Christmas and I have been trading for the parts to give myself the option. This has been around since the last rotation thanks to Vikavolt and is consistently able to hit for 120 base +60 (Discard Energy) +30 (Choice Band) +20 (Prof. Kukui) knocking out any format-relevant threat.
Having been beaten by it at Reading in round 4 and having faced against it early in the meta (Cat plays this deck) I know how vicious it can be. However it does suffer from bricking like any comb0-based deck, affectionately termed ‘Bulu hands’. The key with Michael’s variant is to improve consistency by having multiple outs via Skyla et al.
However I’m still not sure that anything is more consistent than TordPod (Zoroark / Golisopod with loads of trade and setup cards)
This deck rarely hits for more than 120 , but is extremely consistent and requires only 1 attachment to do 120 damage. 4 Brigette, 4 Puzzle of Time and lots of Trade abilities makes the deck highly efficient. A couple of hammers can hinder Paw-patrol or Buzzroc variants. The low energy investment allows for the option of Max Potions and techs like Mewtwo – as used by Joe Bernard (Omnipoke) to win both Cardiff and Reading League Cups.
With the exception of Bulu and Volcanion, every standard deck runs DCE, fighting decks have strong energy. Some run only DCE. To this end Xurkitree and Stardust Jirachi can cause severe problems. Couple with the fact that every deck except Greninja uses either EX or GX Pokémon too, baby Hoopa can indefinitely wall. Combine with hammers, team flare grunts, and other trolling cards, there’s probably a very Yoshi style deck that could do well if piloted by a capable player.
A part of me would like to make this deck but I don’t feel that I have the time needed to learn (or contempt for my fellow players) to play this deck well!
Unless something really goes crazy I’m probably going to look at TordPod or Bulu. Grass is a good matchup in terms of type advantage, although each has weakness (Pod to volcanion, Vikavolt and Zoroark to fighting). I need a deck that can carry most of the weight since I cannot rely on statistical outcome of things like elixirs or even finding energy.
So, if you weren’t aware, this past weekend before the Christmas holidays there was a rather large Pokémon TCG tournament in Memphis. It attracted a lot of big names and there were some astoundingly high quality decks operated by equally skilled players. It could be argued that the US Pokémon TCG meta is more challenging than the European one. This is evidenced by the fact that despite no major expansion releases since the last European tournament, the metagame managed to sufficiently advance so that we saw some new decks breaking ahead by clear margins. (US vs EU meta is a topic for another time though!)
If you want the standings (as well as decklists) you can find them on the excellent Limitless TCG website. However I’ve (rather arbitrarily) taken the top 32 seeded decks and plugged the numbers into Excel to make it a bit more visually digestible.
Just a disclaimer – insightful statistical analysis isn’t really my forte so there’s no massive revelations here, it’s just some numbers and pretty charts to make things more accessible and hopefully provoke some thought with a little discussion of a couple of Rogue decks.
Naturally the decks aren’t 100% identical but I have grouped them by archetype which is usually taken to be the main 2 or 3 Pokémon types that underscore the deck.
As you can see Zoroark/Lycanroc dominated the event taking more than a third (37.5%) of the meta. Unsurprisingly this was also the archetype skillfully used by Michael Paramawat (#PramNorris!) to achieve first place in the tournament.
Zoroark-GX and Lycanroc-GX certainly were the most represented Pokémon across all of the Top 32 decks with a smattering of Golisopod-GX, Buzzwole-GX and others showing up to keep the mix interesting.
So while 37.5% (12) of all deck archetypes were Zoroark/Lycanroc, even more decks -75% (24)- contained either one of them in conjunction with other Pokémon. Leaving only a quarter (8) of Top 32 decks not running either Zoroark-GX or Lycanroc-GX. All but 2 of these 8 were established archetypes – namely Golisopod/Garbotoxin, Gardevoir, VikiBulu and Volcanion leaving us with 2 anomalies.
The Pair of Rogues
You can’t have a metagame article without paying homage to the Rogue decks of the event. Rogue Decks are the ones that people don’t see coming or don’t give much weight to. A well chosen Rogue Deck can take the Meta by surprise since not many people account for it or know how to play against it. For Memphis 2017 these were placed in 10th and 11th. I have to state that I’m glad to support a game where even fun decks can be viable and going ‘off-meta’ is a legitimate option.
Firstly in 10th place was Harrison Grandish with his Shining Legends inspired Genesect/Venusaur deck. Essentially Venusaur makes your [G] energy twice as effective powering up Shining Genesect’s Gaia Blaster attack. While I’ve heard people speak of this combination the difficulty in acquiring Shining Genesects seems to be a major barrier in people actually testing it out. However Grandish proved that this archetype actually is viable and so I expect that this will mean that interested players will invest in the cards to make this built in the near future.
Secondly, in 11th place overall was Yehoshua ‘Yoshi’ Tate with a unique Wishiwashi-GX/Hoopa/Xurkitree-GX deck. Essentially the deck functions by either absorbing hits on high HP Pokémon, such as Wishiwashi-GX or Celesteela-GX and then using Max Potion to heal, or by preventing attacks with Pokémon such as Hoopa or Xurkitree. While the opponent’s attacks are being prevented or largely ignored, the deck also seeks to discard energy and cards from the opponent’s deck via cards such as Team Rockets Handiwork. Unfortunately there isn’t a decklist available at the time of writing but hopefully soon, because I really want to try it out! I was fortunate enough to be able to watch it played on Twitch where it lost to Paramawat – but was still really great to watch.
So as promised this isn’t massively insightful mainly because I haven’t really sat down and done solid testing with any of these decks yet. I’d rather be able to give an informed opinion instead of baseless conjecture and I’m not confident enough to predict the meta ahead of a competition. In todays’ world of FOMO and clickbait style articles I’ll just have to take my time and develop proper, informed opinions based on playtesting and experience instead!
Finally if you’re interested in reading about getting better or building a community I’ve also written a couple of articles for The Dark Patch which you can find here. I’m sure they’d love the readers and I hope that you enjoy them.
So this past weekend I went on a bit of a binge with Pokémon. Fellow TCG player Ace Trainer Sarah offered a ride to the local league at Po Town on Friday and also to Reading League Cup on Sunday. So in a fit of madness I said yes to both! (Also you can read her after action report here)
Po Town Warm Up
Friday night at Portsmouth (Po Town) resulted in 2W-2L-0D for Volcanion without elixirs, only loosing by 1 prize in each game. I always seemed to be a turn behind. I lost to the lovely Jeff’s Gardevoir-GX in a really great, close game and finally to a rogue Lycanrock-GX deck. Lessons were learned and my deck was adjusted to include Octillery – but still no elixirs because I’m a fool. Brief testing online convinced me that it was somewhat more consistent. (ha!) Anyway onto the cup!
Reading League Cup
The venue was Eclectic games – Readings only gaming/nerd store. There was approximately 50 masters and about 12-16 Juniors/Seniors. Two judges who were well organised and epitomised everything great about the game. Some early trades during the dreaded waiting phase, catching up with familiar faces and meeting new people. Sarah & I were adopted into Team Po Town for the day since they’re our nearest competitive league, and we began Reading League Cup.
R1: The Mirror (but better)
A Volcanion mirror with elixirs. I lost lost game 1 by 2 prizes, I blitzed ahead getting 2 KOs but then couldn’t catch up. In game 2 I was setup to win but couldn’t draw one of seven energy from about 25 cards with a Sycamore so my attempt to pull a draw was to no avail. Secret Sushimaster tech was nowhere to be seen. So 2 game loss for Round 1
R2: Gardevoir GX
A nice gentleman with Gardevoir GX. However once again couldn’t get my engine going sustainably without elixirs and again Octillery didn’t turn up. Similar to R1 I could blitz the first 4 prizes but then stalled out like in my previous 2 games for another loss to the powerhouse that is GardevoirGX!
R3: Pimped Out Drampa/Garb
Undeterred by being on the scrub bench of the League Cup (table #29/30), I faced a really lovely local guy running a fully pimped out Drampa/Garb deck (in his words ‘mistakes were made’.) I managed to get Octillery deployed but was under garb-lock and succumbed to the consistency of the fabled Drampa/Garb combo. However in game 2, true to form I blitzed the first 4 prizes like panzers over the Rhineland (sorry France!) and then he wiffed his support so I could pull ahead to win game 2 for a match draw overall.
This player was slightly newer than my previous opponents and his deck wasn’t too consistent. It did let me see in hindsight just how absurd my deck was. His prizes didn’t help him in game 1 (ran out of energy/recycling) and overall I won both games for a round win.
R5: Golisopod/Garb (aka GoliGarb)
We were all getting tired and my laconic opponent was running Golisopod/Garbodor/TapuFini/TapuKoko. I expected a lot of Guzma but I was hit by Fini’s GX attack and Aqua Ring for weakness. I had a terrible start in that I had to Kiawe onto volcanion to bait out the GX attack early, but it slowed me down and required a lot of resources on my part. I won the first round (just) due to hitting for weakness with 2 steam-ups vs a benched GolisopodGX all while watching for the threat of trashalance.
Game 2 I started with a remoraid and again he had a Tapu Fini start, so while no Tapu Storm, hitting any of my fire pokemon for 100 with a choice band and switching was good for him. By the time I got established he was set up and then time was called. He had 2 cards in hand and 2 prizes left so I took the gamble that if he had a Guzma/Acerolla in hand I didn’t want him to have them, and if he had them in deck it was only 2 cards (of about 30) and played N. However I’m not very lucky and of course he got the 1 in 15 odds of Guzma and took game 2 for a match draw.
R6: Team Po Town Gardevoir
In the final round I was paired against Jeff from Team Po Town. As you may recall, I had just lost to him on the previous Friday League Challenge. Jeff is a lovely guy and a tough opponent to beat. However this time he was having terrible luck in game 1 with no Brigette and my Octillery was online which meant I could pull ahead. Game 2 was even crazier for him in that his prizes were plain bad and my deck finally hit its own stride to win 2 games for a round win.
Final Standings: 2-2-2 (~28/49)
Post Cup Analysis
Firstly the frustrations: loosing the first game against the mirror was frustrating especially given the massive dig failing to hit one energy from a Sycamore. I would have felt contented with a tie there. In hindsight I was massively underprepared for Gardevoir. My secret Parallel City tech only popped up a couple of times and Gardevoir-GX is just better. I should have taken my Metagross deck with which I was more familiar. However the fire deck was a hold over from the expanded challenge that I’d won so I was on a bit of a fiery path and thought I’d ride it to the Cup!
My primary excuse is that locally we don’t have a competitive meta (yet). We’ve had good players but they’ve gone afar and locals don’t turn up to the casual events so finding good players to test against is difficult.
Accordingly, being in a room of 60+ people playing Pokémon competitively is an experience worth repeating. Everyone there is passionate about the game, Pokemon and trying to be better players. I’m only sorry that our own league isn’t competitive or organised in any approximate shape at the moment. Having come out of nowhere I’m happy to have went 2-2-2 with a sub-par deck.
My next tournament is a League Challenge in Standard in November which is part of Gaming vs Cancer and held at the University. Shining Legends will be legal but Crimson Invasion will be not. It will be interesting to see what emerges particularly with Mew, Jirachi and possibly Mewtwo-GX in the format.
I’m planning on literally bringing the best decks in the Standard format that I am most comfortable with. The trick will be trying to get in practice against good opponents with quality decks!
On Saturday 7th October Cat & I went to our first league challenge. We’d previously been to a League Cup in nearby Portsmouth. Although I placed mid-ranking (3/2/0) with Metagross-GX it wasn’t a strong showing. However I learned a lot from that in terms of how tournaments actually run in terms of timing and organisation. The 2 main things lessons learned from this were;
#1 – Make sure your opponent is aware that they have hit time and are on turn 0/3 – because if only you know then it’s not time (apparently). I couldn’t read my opponents mind to know that they didn’t know, so you have to verbally confirm basically.
#2 – Even if it hits time, don’t rush because it isn’t over. In the same game we missed resistance from my Metagross-GX on damage from Necrozma-GX so it should have survived and the game be a tie. Although it should have been over a turn earlier and thus a loss and thus a matchup to Volcanion and thus a 2nd loss… and so on and so forth!
Secret Lesson #3 – Don’t ruminate. Yeah I screwed up badly in terms of missing the resistance, (so did my opponent) but the key is to remember it, learn it and move on rather than letting it fester.
Thankfully these lessons were implemented in the slightly smaller (16 adults, 2 kids) local League Challenge. I had been playtesting Night Marshadow with success except via Trevenant. Online anything with Karen proved difficult too. Although if they hadn’t those cards it was an almost guaranteed win, if they did have them and played sensibly that went down to maybe a 20% win rate. With both Karen and Oricorio (sensu) being popular and literally only needing to be a 1-of in a deck I reconsidered and went for ‘Toto & The Blacksmiths’. It sounds like a bad band from the 70s but is basically Volcanion/Turtonator. (Turtonator-GX being the eponymous ‘Toto’)
League Challenge Deck
Round 1 – Andrew – GolisopodGX+Lurantis
Unfortunately Andrew had prized 2/3 DCE and was universally weak to me. I accelerated rapidly with Kiawe and began to power through his grass Pokémon until he ran out after I had taken 3 prizes. He did try to put my main Pokémon to sleep to buy some time but I woke up and burned through to round 2
Round 2 – Litten – GolisopodGX+Garbodor
My opponent was convinced that I was running Night March so when I flipped over a Volcanion-EX it was a surprise. There was a little horse trading and we came quite close on prizes. I had a stuck Volcanion-EX who was unable to attack next turn but by Lysandre-ing my Shaymin-EX for 2 easy prizes it meant I could promote my powered up Turtonator-GX and Bright Flare to victory.
Round 3 – Cat – Trevenant (Forest’s Curse)
Not being fans of IDing we proceeded with the game despite playing each other a lot! (You can read about Cat’s deck in this article) Cat started strong and proceeded to evolve to Trevenant to item lock me and overall had a strong start. We had a couple of turns where I could only Shell Trap and accumulate useless items in my hand! However I managed to pull back before Necromza-GX hit the field with a Prof. Sycamore discarding an 8 card hand of mostly useless items. Turtonator-GX managed to Bright Flare away one Trevenant BREAK after another until I had won. Unfortunately for Cat her hand stalled out and my deck managed to pull out ahead once I hit the draw supporter.
Special mention must be made to Rob who loaned us a Trevenant on the day. We only had 3, my attempts to procure one resulted in ‘Trumbork‘ (a German language Trevenant) which we were told (incorrectly) was not valid for play so Cat was looking at a sub-optimal deck for the day. This was made extra frustrating once we found out that any EU language cards (French, Spanish, German etc) were to be allowed!
My opponent won the flip and we knew that we had 90% similar decks (I had 2 Shaymin-EX and Acerolla, he had 1 Shaymin-EX, 1 Tauros-GX and no Acerolla)
He opted to go first and setup with Kiawe for 4 energy onto a Volcanion-EX. I managed to Ultra Ball dropping 2 energy and then using Blacksmith to attach them onto my Volcanion-EX for the knockout. There was a bit of horse trading and I had injured his Tapu Lele-GX for 100 damage with baby Volcanion. At one point my hand of Blacksmith and energy was N-ed away but each exchange was carefully measured. There was a benched Tauros-GX waiting to sweep in late game so I had to be careful and soon we were down to 2 prizes each.
I was trying not to give my hand away by pokerfacing until my opponent had taken his turn as once again sitting on Blacksmith and energy meant that I was in a strong position to pull ahead. It felt as though there were many parts to a puzzle and I had sufficient resources to solve it once I had figured it out. Of course I knew my opponent was thinking the same thing!
However I managed to VS Seeker to retrieve Guzma to pull in the Tapu Lele-GX and swap my Volcanion-EX who had attacked in the previous turn (meaning he couldn’t attack again this turn) for my Shaymin-EX who rapidly retreated to reset the Volcanic Heat on Volcanion-EX to hit again for weakness and KO. I also had a Ho-Oh-GX who I was thinking about using to snipe away at his injured Lele but as it was 110/170 I would have had to have attacked twice which probably would have been a turn too late. Thankfully getting the VS Seeker enabled me to close the game for a 4-0-0 victory!
Wrapping Up the League Challenge
Less fortunate were the pulls from the Tsareena-GX box that I won! Do’h! Still I got delicious delicious victory points* and some semi-useful stuff including a Raichu-BREAK and a Heavy Ball. More importantly were the trades and
Not bad for my 2nd ever Pokémon event!
Just for full disclosure I have played other CCGs including Magic: the Gathering and Yu-Gi-Oh but never at a serious level. I have played some MTG pre-release and FNM style events but again never did very well because I tended to use decks I wanted rather than good meta calls.
Similarly having an amazingly supportive partner (and worthy opponent!) also helps. Finally being part of a community where people support and are for each other is amazing. Case in point; Rob had played me once before (he was the fire player that stomped my Metagross-GX at the last Po Town Cup event!) and happily offered to loan us the Trevenant for the duration which made Cat’s day a lot better! I find that I have made more friends from Pokémon than other CCGs which seemed more combative by comparison – but that’s a rant for another day!
*deliciousness may vary on your tastes
Consistency is key! There was a point in game 2 where my 2nd Shaymin-EX was prized and it was what I was Ultra Ball-ing for. Similarly in game 3 I needed a Tapu Lele-GX to get Blacksmith and I almost didn’t find the ‘Lele (it was on top of my deck!) Ideally I’d have a 2nd Tapu Lele-GX if I had the space but fortunately it wasn’t prized in a single game. Thankfully only in 2 games was one of my Shaymin-EX prized but I drew them early on and so it wasn’t a massive issue in the grand scheme of things.
Patience – Pokémon is odd in that it expects you to do things almost continuously. I prefer to take an extra 30 seconds or a minute to think about everything I’m going to do and then do it all at once. I find it frustrating in the online version when the timer ticks down despite me having lots of time in my timer! It expects you to do things one after the other quite rapidly.
If someone starts pressuring me then I loose my train of thought, have to tell them that they’ve interrupted me and that I just need a minute to think. Most people are OK as long as you don’t exploit it to stall the clock. In real life Pokémon you can take a little bit more time than online to plan out your moves and consider the options and then do things quickly.
Online is often slower since there’s clicking and animations and stuff, although it’s quicker for things like shuffling and damage calculations. So some and some!
Sportsmanship – all of my opponents were brilliant and friendly. The last game, while tense (purely in terms of the thinking!) at times, was also marked by periods of calm too. We gave each other the time and space to think so that we played our best game possible which was simply brilliant.
The spectators were interesting too as some were about to clearly discuss tactics or strategies which of course isn’t allowed within proximity to the game. Maybe I’m paranoid, but if being watched from behind I tend to play with my hand of cards almost horizontally so that no-one can see my cards and accidently (or otherwise) give away what I have or am about to do. I’m sure it didn’t matter but it made me feel better!
I know often that spectators comments are motivated by the desire to help but unfortunately it disrupts the game and is against the rules. That being said I know that our judge was vigilant about ensuring there was no coaching! (Not that any of my opponents needed help, they were formidable by themselves!)
Next Friday (13th Oct) sees another League Challenge in the Standard format in Portsmouth (aka Po Town). I am unsure weather to go strong or bring a more ‘rogue deck’ for the experience. At the moment I’m thinking that if I’m going to go the effort of getting a lift from a friend to get there I should probably bring my A-game and so may try and take a Standard variant of this deck. Watch this space!