Gaming Vs Cancer – Standard League Challenge

Gardevoir-GX

So on 11th November I went with Gardevoir-GX for League Challenge which was being held in aid of Gaming Vs Cancer.

My Decklist was fairly typical for Gardevoir-GX although I’d made a couple of tweaks. I had forgone Max Potions as I’d rather just retreat and would need to reattach energy anyway. I opted to drop float stones as well to include a 4th Sycamore and 4th Guzma instead to add consistency. I figured that  since it was best of 3 games per rounds they would show up that bit more. Indeed topdeckinga Sycamore helped on a couple of occasions. Finally 2 Parallel City were there to help keep my opponents boxed in and to help against any Metagross matchups (which I managed to avoid).

Round 1 – Bye (1-0-0)

Our TO/Head Judge & Assistant Judge pair were late having gotten a bus in literally the opposite direction. So our 9:30am registration was for naught although we got kicked off by 10:30 – except that my first round was a bye since we had an odd number of players! My precious Gardevoir-GX would have to wait! I remained sane by helping out and supervising the Junior/Senior table as things got settled down.

Round 2 – Mirror! (2-0-0)

If my flourescent pink sleeves didn’t give my deck away my opponent soon realised that we were both playing Gardevoir-GX. My 2-2 line of Sylveon-GX really helped as did the extra Guzmas. I managed to pull in the Remoraids with Guzma to stop my opponent from getting Octillery(s) online which I knew would make the deck stall out. Additionally by getting down a Parallel City I managed to lock down my opponents side of the table. Sylveon-GX did most of the heavy hitting to get my prizes. I ended up going 2-0 to win my first round of the day.

Round 3 – Noivern-GX/Zoroark-GX (3-0-0)

Noivern GXMy 2nd game in round 3 was against an off-meta Noivern/Zoroark deck. Item lock and Zoroarks ‘Trade‘ ability proved difficult to enable me to get established since I had poor starts in both rounds. However being resilient to Dark and with Noivern being weak to Fairy, I was able to OHKO the Noivern a couple of times. My opponent ran a Weakness Policy too, which was relevant in the 2nd game particularly.

Additionally a Garbotoxin Garbodor managed to slow me down, but also shut down the Trade ability. Consequently I decided against Field Blower-ing it since it was helping me and I was able to pull ahead by hitting for weakness with Gallade. Hitting Zoroark for weakness was game winning on one occasion – the Guzma being used to serve it up also amplifying Gallade’s attack. I don’t think I actually attacked with Gardevoir-GX at all this round.

zoroark gx

This was probably my toughest match up of the day as there were a couple of occasions where I could have bricked out but the extra Sycamore enabled me to get out of it on one instance, Octillery on another. Being able to hit back for weakness really helped too. The item lock from Noivern was at times difficult and a bother but not impossible to play around. Usually my items are to get me out of a bad spot, but being only hit for 50 damage wasn’t actually too detrimental since I could usually hit back for more.

Round 4 – Raichu-GX/Zoroark-GX (4-0-0)

raichu gx

Disclaimer: my opponent had slightly terrible luck.  We’d played before at Reading League Cup and he really is a lovely opponent.

He was running a Raichu-GX deck with Magnezone and Zoroark. I had a poor start and it took me a couple of turns to get established. Despite my over-energised Gardevoir-GX being GX-ed by an incoming Tapu Koko-GX I managed to hit back with my Gallade for weakness against his Zoroark for the game. The Guzma trick working wonders again!

Game 2 saw me start with a Lele and we ended up N-ing each other a LOT! Despite this I managed to pull ahead with Sylveon-GX and ended up having to Plea-GX to find my last DCE.  Twice – because of N, but eventually it stuck and I Guzma-ed in a Zoroark-GX and OHKOed it with Gallade.

**Result: 4-0-0 for 1st Place!**

I was quite chuffed with the win and really glad that the Bye didn’t come back to bite me in the bum at the end. With other players going 3-0-1 again I knew that I had to win all 3 of my games to have a perfect score. I also didn’t concede any losses with the deck whatsoever which was nice considering how I’d been struggling with it online.

Closing Thoughts

Gallade definitely helps, I’m quite sure the Max Potions are not needed, nor Acerolla – the main strength is to be more consistent (we love you Tord) and therefore get established much more quickly than your opponent. In this regard Octillery is extremely useful – but in the mid/late game – so it’s not hugely required to get him out straight away. I found that getting a Sylveon out to either Magical Ribbon or even just attack for with Fairy Wind 110 was a much more resilient strategy in the early turns.

I avoided any of the 2 (possibly 3?) Metagross decks but I did pack 2 Parallel cities ready to bounce up any Metagrosses with Plea-GX. I also didn’t face Golisopod which was probably my least favourable matchup since they dedicate so much of the deck to controlling the game to hit with First Impressions. From what I could tell there were no fire decks of any sort nor any Greninja.

The cohort from the Isle of Wight were really lovely and had quite a diverse array of decks and playstyles.

galladeTo finish; my MVP for the day was Gallade. He synergized perfectly with Guzma to counter Zoroark-GX on several occasions and won me games as a result. Being a 1 prize attacker he was slightly more expendable and of course the Premonition ability also just helped to round things out. Certainly worth the inclusion.

The only bittersweet part is that now with Crimson Invasion rotating into standard I’m wondering how much of the deck will change (if at all)?  I think that I would like to find room for a Gladeon and Lusamine – perhaps instead of the extra Guzma and Sycamore – since both add consistency in different ways and so will be definite includes in my future deck testing.

But we’ll see – for now bed time!