Before last week where I came 2nd at a League Cup with Buzzwole, I was half on the fence on whether or not to play (there was a waiting list so it could have been filled easily) and just to judge but in hindsight I’m really glad that I did play and do well! (#NotCrap!)
I will probably drop the Zygarde-EX as it has the same weakness as Lycanroc-GX and doesn’t particularly add anything novel aside from a lack of weakness to Psychic (but the same could be said of Lycanroc-GX)
The Regirock-EX is also a liability, has grass weakness and only adds +10 damage – the new Diancie Prism Star will grant +20 damage, yields only 1 prize and is still searchable by Brooklet Hill so simply just a much better replacement. Regirock just seems to take up space where an extra choice band would be more useful more of the time.
Information is still coming in from the 2 big regionals but there have been several Buzzwole/Lycanroc as well as a Buzzwole/Garbodor deck featured in top cuts.
Buzzwole’s Jet Punch is 30 damage base +30 Choice Band +20 Strong Energy = 80 damage, even with Regirock (+10) bringing it to 90, it doesn’t OHKO a Zoroark-GX unless said Zoroark has been softened by an earlier Jet Punch – and with the prevalence of Zoroark in EVERY FORMAT it is worth considering, but I struggle to see the benefit of more than one Regirock, and especially struggle to see it’s value when facing non-Weak opponents with one exception.
The only real argument for Regirock-EX in the Buzzwole deck is that Jet Punch 30 + Strong Energy 20 + Regirock 10 = 60 which is enough to hit most of the basics involved in an evolutionary chain and to KO Tapu Koko promo too. Lycanrocks, Ralts, Remoraids, Bulbasaurs etc all get squished at 60 damage. The scarier things like Volcanion will survive but they would anyway so 10 damage is less of a factor.
That argument is only valid for a few months though, as once Diancie hits I’m sure that Regirock-EX will not see play except for that one guy who will put both in a list.
For those non-literate in Japanese (myself included!) :
Diancie – HP: 120
Ability: Princess Veil, if this Pokémon is on the Bench, your Fighting Type Pokémon does 20 more damage to your opponent’s Active Pokémon.
[F][F][F] Diamond Rain :90 damage – heal 30 damage from each of your Benched Pokémon.
Diancie will also help secure the Buzzwole deck archetype as one that is going to be supported and so worth being able to build! So my advice would be that in the meantime don’t run Zygarde-EX and think about Regirock-EX – it’s not a requirement but it can help round out numbers for early KOs which is where the deck excels, but I wouldn’t have more than 1 Regirock-EX in a deck.
Anyway, apparently the deck (Deck List) is easy to pilot (thanks Reddit!) you attach energy and hit stuff which could really be said of most decks so isn’t exactly helpful advice.
The main advantage is that there are only two 2-2 evolution lines which are not essential to your Buzzwole being able to function efficiently, and that searching up Pokemon doesn’t require the resources to invest in finding and playing Brigette thus leaving you free to use Guzma or N early (Hi Tapu Bulu!). This makes the deck very streamlined and efficient.
Another aspect of Buzzwole is the ability to rapidly increase your tempo by attaching an energy to bench using max elixir, attach by hand, then guzma or floatstone so you now have a new Pokémon with 2 energy that literally had none on it the turn before. Or use the spicy Max elixir + Multi-switch to get that extra energy onto your active. Avoidance of over-committing is key I think.
Finally the mini-Guzma (or Lysandre effect) from Lycanroc-GX cannot be understated. It took me quite some time to get anywhere decent enough at using this. People will often target the Rockruff before you can evolve – which is fine because it means they’re not hitting the Buzzwole – but also means that it’s not easy to rely on several turns down the road. The ability to control what Pokémon is active is extremely strong, even with Guzma so prevalent in the format. The Rogue-GX attack on Lycanrock is a 2 attachment attack usually doing between 150-250 damage and so is an effective way of hitting a knock out. Even with only 3 benched Pokémon, Choice Band, Regirock or Strong Energy can pump up 150 damage into 200 easily.
I’m still concerned with the level of (dis)organisation in our community. I want things to be better and to encourage a greater community to grow in our area. I don’t want it to be defined by the current Pokémon League or any one other League that may emerge but rather by the calibre of player – and not just in terms of how many CP/how competitive they are, but by their character.
Thankfully after participating in a cup a lot of the more competitively minded local players have expressed interest in spreading their wings a bit and hitting some other Cups. I’ll be heading to Eastbourne (approx 15 masters) in early April and hopefully Portsmouth too. Additionally I’m hoping that our friends over at Bag of Holding in Bournemouth will be running a cup of their own soon as well.
The venue for the League Cup was our local League’s Nerd World- Southampton’s only independent nerd store and first time running a Cup last Saturday, the 10th Feb. As usual, Ace Trainer Sarah did much better than me too!
There were 23 masters and 7 Juniors/Seniors too. Quite a few locals, some from Team PoTown and a couple of outsiders who had travelled quite far.
For my 3nd League Cup I was still running Buzzwole/Lycanroc (aka ‘Superfly’) with lessons learned from Reading – this time the deck was more streamlined and included a one of Zygarde-EX to help against any Mew/Mewtwo/Mew-EX counter-tech’s that seemed highly popular. (You can grab a text file of the decklist here)
I brought Buzzwole because I didn’t have practice with anything else. Ace Trainer Sarah was also running the deck (I was using her list) since we both practice together and the only difference was that she had a Lillie and I had a Zygarde-EX – to counter against any sort of Mew/Mewtwo tech that crucified me at Reading.
Overall the list was similar to Reading except streamlined to be slightly more consistent version with less, crazy techs. The exception being Zygarde because I used to run a Zygarde/Lucario list before rotation and it so was a comfortable inclusion. The deck rotation with really aggressive very similarly played anyway so that’s what brought.
As before with very little Psychic in the format and quite a bit of Zoroark (who’s weak to Fighting) it is a good deck to run. Aggressive and relatively simple to handle. Having been violently ill most of this past week I didn’t get any testing done aside from a half-dozen games online (which went well) and I was almost considering not going to the event since I haven’t been sleeping well as a result of illness. However, in the end I decided to stick with it and I’m glad I did go – read on to find out why!
League Cup – Swiss Rounds
Round 1 – Volcanion (Jacob)
So we kicked off the first Southampton Pokémon League Cup on time. We got going and I was on T13 against a guy from Cardiff. Adjacent to me on T14 was Sarah against his friend who I’d seen at Reading – they travel quite a bit and were clearly competent players.
Game 1 – My opponent was playing Volcanion with no Kiawe. I got rapidly set up and took four prizes, then he caught up by a bit but then I hit into my Guzmas and managed to finished him off.
I used the usual sort of approach like pulling in targets with Lycanroc to get the KOs. The Max Elixir and Multi-Switch spicy tech is good for breaking up expectations in the tempo too.- Win
Game 2 – I managed to win the second game with time to spare which was good considering that the rounds were 45 minute best of 3 –Win
Round 2 – Zoroark/Lycanrock/Tech (Tyler)
This round was against Tyler who is a local, but new to our league. I haven’t played him before so was unaware of what he was running or quite how good he was until we started playing. Turns out he’s very good!
Game 1 – A Benchbarrier Mr Mime was among the first things found by Brigette but there was no Mewtwo – it was stuck in prizes! (And it turned out to be the last prize too!) Aside from the minor annoyance of Juggle Boy, the game went relatively smoothly and I was able to build on 4 early prizes to power up a buzzwole for a final KO – Win
Game 2 -Somehow, again, the Mewtwo was prized and wasn’t drawn during the game and it went similar to the first one. I was able to do my usual technique of rushing ahead but thankfully my deck is now consistent enough that I can then recover to claim the last prizes. – Win
Round 3 – VikaBulu (Craig)
Craig is another local who is quite good competitively. I have beaten him in a Volcanion Mirror to win a Challenge and similarly have been beaten by him in a Nightmarch Mirror for him to win! So I wasn’t going to be complacent in this League Cup!
Game 1 – I opened with an N to disrupt his hand while chipping away at a Bulu. Despite his attempts to set up I Leled for another N to keep the disruption going and was even able to take a cheeky KO on a benched Grubbin with Jet Punch. Having been beaten soundly by Bulu at Reading, and having studied and played it extensively I knew that the trick is to prevent their setup at any cost. By the time a Vikavolt was online I was just able to Rogue-GX the Bulu for game – Win
Game 2 – We had plenty of time left for game 2 and it started quite similarly although this time Craig had a curse of the dreaded ‘bulu-hands’. I’m not even use he got a Vikavolt online although he managed to attack with one which had gotten 3 manual energy attachments! His spicy baby Mew tech couldn’t really work without the energy from Vikavolt and his Tapu Koko was weak to Buzzwole meaning that I secured game 2, thanks in large part to his terrible luck – Win
During lunch, prior to Round 4 I had been approached by a random player (also on 3 wins, but as it turns out I wasn’t paired against him) who asked for an ID if we were to play and to be honest I would rather have played to ensure that there was no way someone could get 4 wins and out-score me. Although it would still mean Top 8 I guess. Either way my actual Round 4 opponent needed a win to Top 8 and I was keen to play so we cracked on!
Round 4 – Sylveon/Gardevoir (Tony)
This opponent was from Po Town, although I only vaguely recognised him but the day was getting on. He seemed nice and informed me that I had the favourable match up which I must admit I was skeptical of since I know how brutal Garde can be!
Game 1 – I unapologetically went for the Remoraids and made fish fingers out of them. I know that Garde needs to draw cards to get the energy and by sabotaging this early I would be able to win a war of attrition. Being able to hit the bench allowed me to soften up any Ralts/Kirlias before they evolved into Gardevoirs putting them in a OHKO range. He also had a spicy Mewtwo tech but it was prized in this game.- Win
Game 2 – Similar to the first although although much closer. He managed to get a couple of Gardes up and running, Mewtwo came out but Gallade was prized which didn’t help him and quite like the first and again I hunted the draw support. Although it got recycled his tempo was disrupted by my playing of N and my deck was just more consistently able to keep dishing out damage. When I got Lycanrock-GX online he played a clever Parallel City targeting himself to shrink his bench putting me out of OHKO range with Rogue-GX! There was a point where he went Sycamore fishing for a DCE but with 2 in the discard and 1 on the field it didn’t happen. I N-ed away his DCE during time so avoided the OHKO on my Buzzwole – Win
The deck was regular Gardie and with no crazy techs so it was a case of just punch the little guys and keep knocking things out.
Of note was also the pair on table 1 beside us who IDed and one sat there literally studying my deck as I played it. It seemed a little gamey but on the other hand I was glad that I was considered a substantial threat!
Round 5 – ID
I don’t even know what my opponent was playing but we Intentionally Drew meaning that we each got a point, got into top 8 and more importantly got a 45 minute break. It was nice to get a break, taking paracetamol for a headache and get some food to keep my sugar level sustained for the Top 8. Getting to use the loo was good too!
Swiss result: 4-0-1 (13) = #1 seed! I was quite happy with that result and to achieve my goal of making the Top 8 cut. Interestingly, my first 2 opponents also made top 8 as did Sarah (seed #7)
League Cup – Single Elimination
So I’d managed to make the Top 8 and hadn’t lost a round during the Swiss either 🙂
#1 – Buzzwole/Lycanroc (Me) vs #8 – Volcanion
#2 – Gardevoir vs #7 – Buzzwole/Lycanroc (Sarah)
#3 – Vika Bulu vs #6 – Vika Bulu
#4 – Gardevoir/Zoroark vs #5 – Zoroark/Lycanroc (Tyler)
Overall there was a good standard of skilled players present as well as a few ‘known names’ from around. (Although the biggest were probably abroad in Austraila!) Three locals making Top 8 was also pretty good showing that we didn’t get stomped.
The second games against my first two opponents were more difficult – they clearly learned more about my than I had learned about them and it was tougher although I guess I was confident since I’d already beaten them before.
Top 8 – Volcanion (again!)
Game 1/2 -I was paired against Volcanion again and hit no max elixirs and started to brick loosing game 1 relatively quickly. In game 2 I stupidly put down a Remoraid and meant to play a Rockfuff (to Lycanroc next turn) but my finger was off it (apparently that’s a thing, like in chess) However I drew into an Octillery which gave me the recover power I needed. Karma’s a bitch! -Loss/Win
Game 3 went to time and we couldn’t finish so with 1 win each, we went to Sudden Death. I had to take a 2 hit KO and take a risk – he needed 3 steam ups on his baby Volcanion and used Sycamore, only hitting 2. He possibly could have powered up a Volcanion-EX but I think he missed that option thankfully. It was the biggest gamble of the day but my only option to win so I had to take it. Sudden Death is a bit scary as it can be highly luck dependant, however I felt that my hyper-aggressive deck had the edge here.
Top 4 – Zoroark/Lycanroc/Tech (again!!)
Game 1 – This time Tyler had a mewtwo and it was one of the first pieces fetched by Brigette. It made my life difficult hitting for 120-ish damage while only yielding 1 prize for me. The problem was compounded by it being recycled with a Super Rod, however I managed to make the deck work consistently and take knockouts on his 1-of Buzzwole-GX and Lycanroc-GX. Certainly a lot tougher than the first time around! – Win
Game 2 -Again Mewtwo was back with a vengeance! We went to time with my Regirock just having being pulled out via Guzma. But with 1 prize to take, 11 cards in my deck -which I knew contained the 2 each of the Float Stone and Choice Band I needed to win – I evolved Lycanroc to pull in a Zoroark, Ultra-Balled for a Remoraid to get my deck down to 10 cards and then used Prof. Sycamore. Even my luck isn’t that bad so when I’m drawing 7/10 and only need a pair of cards I managed to retreat the Regirock and hit for weakness with a Choice Band on Lycanroc for game. A lot closer than the first set of games! – Win
This also meant I was onto the final!
Top 2 – 59 Card Mirror – Sarah
We sort of had a suspicion we’d have to face each other at some point in the day, but I don’t think either of us imagined it would be in the final playoff of the League Cup.
Beforehand we agreed to split the prizes (booster box + ETB = 22 boosters each, she got dice & I got sleeves) so would be playing for the 50CP, Playmat and the Glory! I did have a suspicion that Sarah’s deck tweak would prove superior in the mirror and I know she’s practiced a lot more than me!
Since I was facing a friend at this point we didn’t really matter what happened – one of us would win and the other would still get 40CP and we were both really happy with hitting Top 8, let alone the final! Me especially since my abysmal Reading performances and I know Sarah was gutted to miss her ‘win & in’ last time.
So as mentioned Sarah and I had 59 card identical decks except my Zygarde-EX instead of her Lillie.
Game 1 – I started with Zygarde and Sarah managed a turn 1 Lillie. I did play Brooklet Hill to increase the Zygarde damage and KO a Remoraid but it also helps my opponent prevent me donking them. However that extra Lilly consistency and my inability to find a single Guzma meant that Sarah took game 1.- Loss!
Game 2 – I started a lot better and Sarah’s deck basically bricked, I didn’t have a swimming start but managed to recover and get so far ahead that she scooped to get the full time in game 3 (none of us wanted sudden death!)- Win!
Game 3 – This game was obviously quite intense (in a good way) and my tempo was a bit behind my opponents. The crux came when there was a point where I could have possibly used Rogue-GX for a KO but I didn’t because I would have been beaten next turn. So I focused on staying alive and used Guzma to buy time, but Sarah already had a counter-Guzma in hand as well as a back up attacker anyway. So with that she took the final KO and became the Southampton Cup Champion. I thus emerged 2nd with 40CP!
I am also thrilled to have been the top seed with 13 points and no losses. By contrast our Champion had 2 early draws and no losses which got her 7th seed.
I came away with 22 UPR boosters and the ETB sleeves which was good since I haven’t opened much UPR (7 packs from pre-release). Overall it was a tough day, a bit stressful at times and quite long – my timing/pace of play was good (lots of people’s games went to time, but most of mine didn’t).
I’m not half as disappointed at not winning (I hesitate to call winning all but one match loosing!) as I should probably be, but it’s easy to be happy at 2nd place when you know that it is a friend and extremely strong player who beat you. I knew that she’d play tested a lot more than I had and knew the deck a lot better than me so am really happy for my friend. Additionally I’d also been quite ill the preceding week and consequently had little opportunity for playtesting so was a bit surprised to do as well as I had done!
I’m sorry to say that could have been better. At times it was hard to hear the TO especially when things like Time was called. In addition the Seniors/Juniors were on the higher tables which were seated for adults, pushing adults down to the smaller chaired and more cramped tables.
In game 2 the constant warbling of 2 kids who kept interrupting my game and the games behind them caused me to call a judge to get them to shut up. I get that focus for kids is difficult, but don’t interrupt other peoples games because that’s just rude. In game 4 a local just walked in (which is fine) but again I’m in a game I don’t want people hovering near me when I’m trying to concentrate.
Lack of Match slips caused numerous re-pairs (3 or 4) and the reason given was that the shop didn’t want to waste paper which I think is a pretty pathetic excuse. I wouldn’t mind but I actually offered to bring a printer along or print blank match slips for the event before hand (since I already do the table numbers) so there was literally no excuse. Planning didn’t happen =(
I managed to convince the TO to print out the pairings so that he wouldn’t have to attempt to call out the pairings and have a load of people unsure as to where they needed to be. Printing them out and sticking them up proved to be the correct approach.
I’m biased towards the assistant judge since she’s my beloved but her judge calls on the day were correct, and despite subsequent discussion, still proved to be correct. She however has been put off from judging due to the event and the subsequent reactions of the TO. Her only mistake was mishearing a result which forced a repair and she was annoyed about it (and is now getting a hearing test as a result!). But if there were match slips it wouldn’t have been an issue in the first place. I don’t think it’s fair to force your assistant judges into positions where mistakes like this can happen when there are systems in place to prevent mistakes from happening. To further go and undermine them by then double checking everything they’ve already done, (while the TO has made 2 mis-pairs themselves) is means that there won’t be a second judge for the next League Cup. Additionally doing 9 hours of judging at a League Cup and giving up your Saturday to receive: a foil counter catcher.. doesn’t seem right.
The judge calls made on the day were accurate although the TO almost caused a double game loss by misinforming a Senior who was in time. The Senior asked if he could win the game since they were in time and was down a game and was told that he couldn’t and was about to scoop!! I took a risk to intervene and explain that if he won then they’d have won 1 each so the round would have been a draw.
23 masters and 7 kids meant that people had Byes, and with only 3 rounds for kids it meant that 3 of them only got 2 rounds. I would have ensured that there were even numbers (say 22/8) to allow for better pairing and more rounds.
Prizing was a bit odd, while I’m not complaining to have gotten the better end of the deal in some respects I think that they are heavily balanced towards 1st and 2nd place. I would rather spread out the boosters a bit more since the CP are the goal and ensure that everyone who made Top 8 got at least something. With 7 Junior/Seniors 6 of them got prizes which again was odd.
However that all being said, this was the first League Cup and I hope that by cataloging these failings and addressing them at the next planning meeting that we can move forward and that the next one will be a lot better and more smoothly run. I hope that anyone who has opinions or feedback gives it as it’s very difficult to get the TO to change his mind about anything.
As before the venue for the League Cup was Eclectic games – Readings one stop board game/nerd store and just like before, Ace Trainer Sarah did much better than me too!
There was approximately 50 masters and about 12 Juniors/Seniors too. Only one Po Towner but I saw some other players local to reading whom I recognised including a Southampton local. ( Jake – who has a YT channel and does streams – check it out/subscribe/stalk etc)
For my 2nd League Cup I was running Buzzwole/Lycanroc with 2 Parallel City and 2 Octillery. It should have good matchups against Zoro/Roc and reasonable match-ups against most things with Zoroark on a general level. It doesn’t have good match-ups against Golisopod or Bulu though. I didn’t get enough testing due to spending my Christmas time practicing Expanded for a League Challenge which turns out I was too ill to attend in the end!
As an aside, I am starting to get frustrated that our league is ‘Expanded’ despite the fact that no one brings competitive decks for Expanded. The greater accessibility argument is invalid since most of the cards are not in rotation or on sale in the store that hosts us and Expanded is a more complicated beast. /rant
My other option to play would have been Gardevoir which in hindsight would probably have been the smarter play. Oh well live and learn!
Kicking off this League Cup, I faced Joe (from Omnipoke) who was running ZoroPod on Table 26. Starting out I had to mulligan to begin with a Remoraid and needed to use Lele to get an N to try and get set up. Then I tried to established a Buzzwole with Strong Energy and even managed to pull the Elixir + Multi Switch trick to get some knock outs.
However I made a couple of mistakes including forgetting to check my deck off an Ultra Ball although it really didn’t matter since, Joe’s formidable skills coupled with a razor sharp deck hitting Lycanroc for weakness meant that I lost Game 1, although it did take 5 prizes in game 1.
Game 2 went terribly for me; – this time there were Max Potions as well as a Mewtwo (EVO) which made short work of my Buzzwole. As it turns out Joe had recently won Cardiff’s League Cup and would go on to win this League Cup at the end although, obviously I didn’t know this at the time! He absolutely crucified my deck and I know Sarah played him later as well and did the same to her deck!
Game 2 was also on Table 26 so I didn’t have far to move. My opponent Jack was nervous and it didn’t help when I had to call a judge because he mulliganed without showing his hand. Thankfully the judge was OK with it and we proceeded.
I opened with a Buzzwole-GX and was able to take simultaneous KOs on a Formantis and a Bulbasaur, preventing the deck from setting up.
Game 2 saw both Venusaur’s being prized so despite starting with Remoraid I was able to get established and take the critical knockouts on Pheremosa and Lurantis-GX to win.
R3: Xerneas BREAK
With a win I managed to move up in the League Cup world to Table 18 and faced Harvey from Sheffield running Xerneas BREAK. My deck packed parallel cities which didn’t make an appearance in game one. I managed to rush ahead but struggled to take the last prize. None of my Max Elixirs had hit either which was highly frustrating since I had only seen literally two energy cards.
Game two was no better, I managed to attach a whole four out of thirteen energy, no parallel city, no octillery. In short my deck bricked and yet despite this I again got down to 1 prize, needing my opponent to whiff one of his max elixirs – of course he didn’t and I lost game two.
My opponent was lovely, but I was feeling quite despondent at this point and losing by 1 prize is the same as losing by 6!
My Round 4 opponent was William running Tapu-Bulu and we were relegated to table 25. He managed to get set up rapidly and KO while powering up his benched Bulu’s put me in a loose/loose situation. I could have pulled ahead by taking a KO but despite 3 Choice Bands in deck I didn’t manage to fish one out and lost.
Game two was almost pointless. I started with a Regirock-GX and no outs (Lele, Sycamore, N or Ultra Ball) – it took 3 turns before I could get a Buzzwole into active by which point William had 2 Tapu Bulu’s powered up and I couldn’t survive them both.
To compound the issue I literally saw three energy all game which made me feel rather annoyed because despite playing well, my deck didn’t pull it’s weight.
Round 5 pitted me against Adrian running Zoroark/Lycanroc and lo and behold we were on table 25! I didn’t really have to move much during this League Cup! He went first and only had a Zorua, I managed to deploy a Buzzwole and donked it to cheekily take game 1.
Game 2 was more evenly matched and partially due to the fact that I saw a whole five energy I lost, although I had taken 4 prizes.
Game 3 saw me start with Remoraid, which I Guzma-ed to Buzzwole which was then Guzma-ed back to Remoraid in an attempt to buy time. This time the deck worked as intended, and although I didn’t get Octillery out I managed to pull ahead and we went to time with Adrian being Turn 0. I was holding a Lele for my last Guzma which I knew was in deck and despite trying to retreat and change around I determined that I was safe. He did 150 damage with Lycanroc, failing to find a Choice Band which still wouldn’t have KOed the Buzzwole. In my turn I drew the Guzma and pulled in the damaged Zoroark and my own Float Stoned Regirock to switch back to Buzzwole and KO Zoroark for a match win.
R6: Greninja // Turbo-Guzzlord
My opponent for round 6 (Bolly) decided to drop/concede, so at the start of the round we handed in the slip for table 17. I know he was playing Greninja which I feel would have been relatively favourable for my deck. More importantly Ace Trainer Sarah, was playing her Win & In round so I was prepared to wait and cheer on if she’d gotten into top cut.
While I waited, Jake (EagleEye1995)’s opponent had also dropped so we had a friendly game. He was running a unique Turbo-Guzzlord deck featuring Dragonair, however I managed to beat it twice thanks to weakness. It emerged that despite a close game Sarah was defeated and so didn’t make Top Cut. With that the three of us headed back to Hampshire.
Final Standings: 3-3-0 24th (9 points)
Post Cup Analysis
Sarah had a 58/60 card similar deck, and faced 3 of the same opponents as me, beating Bulu, drawing with Xerneas and loosing to Zoro/Pod, so unsurprisingly she did a lot better and is a stronger player than me. It was great to see a friend do really well and almost taste that Top Cut!
The frustrations: the Bulu and Xerneas games were pretty tough in terms of deck performance. The lack of elixir hits or ability to draw energy from a deck that’s over 20% energy was quite irritating. In the 2 games where the deck worked 1 didn’t matter (meme-tier Venusaur) although the other was a solid and fair win. The slow start ruined me against Bulu, Zoro/Pod generally beats the deck, especially with Mew/Mewtwo and the Xerneas game was extremely close each time. Frustraitingly so.
My primary excuse is still that locally we don’t have a competitive meta. We’ve had good players but they’ve gone afar and locals don’t turn up to the casual events so finding good players to test against is difficult. It’s starting to annoy me since it limits the opportunities for testing and practice. There’s still PTCGO which is a godsend. It does seem that I haven’t managed to practice or change my list the night before the cup due to nerves (Thanks Anxiety!) But the next cup is on home turf and I now have time to prepare.
I wanted to do better than last time, and I just about managed that going from 9 to 10 points, even if one was a bye/concession. (That being said there was a guy with a theme deck who got a bye and then his opponent didn’t show so that could be someone in round 3 with max points…playing a theme deck…). I should probably be more grateful for that fact! The next goal is 3 wins + a draw (10 points) or better.
That being said I would have obviously preferred to do better than I managed and I feel most annoyed about losing to Xerneas BREAK despite having 2 Parallel City in my deck. I feel that my deck wasn’t massively consistent and is relatively fragile/prone to bricking. More draw support outside of 2-2 Octillery is needed. Out of the 11 games I’d played there were at least 4 where I drew 4 or fewer energys despite the 13 in the deck and using Max Elixirs which is insane. Factor in the fact that I drew prizes meant that it wasn’t a shuffling ‘glitch’ or prizing fluke.
I am going to keep tinkering with it as I don’t want to just jump onto the Zoro/Pod bandwagon. I can beat Zoro/Pod with Gardevoir so I’d prefer to play that instead if I can’t get Buzzwole to work.
My next tournament is our Local Leagues Cup in a couple of weeks. Although Ultra Prism will be pre-released it will not be legal for the Standard format. This means that the format.
I’m planning on bringing the either Gardevoir or else a tweaked version of the Buzzwole deck. However now that I’m not sick I’m going to be playtesting the life out of my options!